Climber — permanent: scales any wall it walks into.
Glider — permanent: pops a canopy on long falls. Falls past the safe height are fatal without one.
Burster — 5-second fuse, then clears a round crater in soft terrain. The Wanderling is lost.
Blocker — plants its feet forever and turns the whole crowd around.
Builder — lays a 12-step stair-bridge, then shrugs and walks on. Plan for the shrug.
Tunneler — chews straight sideways through soft earth.
Pickminer — digs a diagonal ramp downward.
Digger — digs straight down through soft earth.
Terrain — dirt & earth can be dug and blown away. Steel never yields. One-way gates (amber, chevronned) let the flock pass only in the arrow's direction — never back. Spike traps are fatal to step on: route around them. Water and lava kill on touch.
Controls — drag to pan, pinch or +/− to zoom, tap a Wanderling to assign the selected skill. ❚❚ pauses so you can plan. » runs at triple speed. The slider sets how fast they pour out.
Plan like a pro — while paused you may queue ONE skill. ▸ Step advances the world one tick at a time. ↩ Rewind buys back ~7 seconds — it costs rank (★★ cap), never the level. Press-and-hold a Wanderling to preview first: a Builder's full arc, a Burster's blast circle and where he'll be in 5 seconds, or a fall-height ruler when Glider is selected. Release on him to commit, slide away to cancel.
Forgiving, but ranked — hitting the quota completes the level, and ✓ Finish appears the moment you do. Medals (90%, perfect flock, skills to spare, time to spare) are glory only — they never gate the next level. The CAN LOSE counter always tells you exactly how much slack is left.